Roger Dale Jones

Developing Video Game Literacy in the EFL Classroom eBook (ePDF)

A Qualitative Analysis of 10th Grade Classroom Game Discourse
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Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
eBook (ePDF)
Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.
Mehr Informationen
ISBN 978-3-8233-9248-4
EAN 9783823392484
Seiten 361
Format eBook PDF
Ausgabename 18248-2
Verlag Gunter Narr Verlag
Autor Roger Dale Jones
Erscheinungsdatum 16.07.2018
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